// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package list
import (
"testing";
)
func checkListPointers(t *testing.T, l *List, es []*Element) {
if len(es) == 0 {
if l.front != nil || l.back != nil {
t.Errorf("l.front/l.back = %v/%v should be nil/nil", l.front, l.back)
}
return;
}
if l.front != es[0] {
t.Errorf("l.front = %v, want %v", l.front, es[0])
}
if last := es[len(es)-1]; l.back != last {
t.Errorf("l.back = %v, want %v", l.back, last)
}
for i := 0; i < len(es); i++ {
e := es[i];
var e_prev, e_next *Element = nil, nil;
if i > 0 {
e_prev = es[i-1]
}
if i < len(es)-1 {
e_next = es[i+1]
}
if e.prev != e_prev {
t.Errorf("elt #%d (%v) has prev=%v, want %v", i, e, e.prev, e_prev)
}
if e.next != e_next {
t.Errorf("elt #%d (%v) has next=%v, want %v", i, e, e.next, e_next)
}
}
}
func checkListLen(t *testing.T, l *List, n int) {
if an := l.Len(); an != n {
t.Errorf("l.Len() = %d, want %d", an, n)
}
}
func TestList(t *testing.T) {
l := New();
checkListPointers(t, l, []*Element{});
checkListLen(t, l, 0);
// Single element list
e := l.PushFront("a");
checkListLen(t, l, 1);
checkListPointers(t, l, []*Element{e});
l.MoveToFront(e);
checkListPointers(t, l, []*Element{e});
l.MoveToBack(e);
checkListPointers(t, l, []*Element{e});
checkListLen(t, l, 1);
l.Remove(e);
checkListPointers(t, l, []*Element{});
checkListLen(t, l, 0);
// Bigger list
e2 := l.PushFront(2);
e1 := l.PushFront(1);
e3 := l.PushBack(3);
e4 := l.PushBack("banana");
checkListPointers(t, l, []*Element{e1, e2, e3, e4});
checkListLen(t, l, 4);
l.Remove(e2);
checkListPointers(t, l, []*Element{e1, e3, e4});
checkListLen(t, l, 3);
l.MoveToFront(e3); // move from middle
checkListPointers(t, l, []*Element{e3, e1, e4});
l.MoveToFront(e1);
l.MoveToBack(e3); // move from middle
checkListPointers(t, l, []*Element{e1, e4, e3});
l.MoveToFront(e3); // move from back
checkListPointers(t, l, []*Element{e3, e1, e4});
l.MoveToFront(e3); // should be no-op
checkListPointers(t, l, []*Element{e3, e1, e4});
l.MoveToBack(e3); // move from front
checkListPointers(t, l, []*Element{e1, e4, e3});
l.MoveToBack(e3); // should be no-op
checkListPointers(t, l, []*Element{e1, e4, e3});
e2 = l.InsertBefore(2, e1); // insert before front
checkListPointers(t, l, []*Element{e2, e1, e4, e3});
l.Remove(e2);
e2 = l.InsertBefore(2, e4); // insert before middle
checkListPointers(t, l, []*Element{e1, e2, e4, e3});
l.Remove(e2);
e2 = l.InsertBefore(2, e3); // insert before back
checkListPointers(t, l, []*Element{e1, e4, e2, e3});
l.Remove(e2);
e2 = l.InsertAfter(2, e1); // insert after front
checkListPointers(t, l, []*Element{e1, e2, e4, e3});
l.Remove(e2);
e2 = l.InsertAfter(2, e4); // insert after middle
checkListPointers(t, l, []*Element{e1, e4, e2, e3});
l.Remove(e2);
e2 = l.InsertAfter(2, e3); // insert after back
checkListPointers(t, l, []*Element{e1, e4, e3, e2});
l.Remove(e2);
// Check standard iteration.
sum := 0;
for e := range l.Iter() {
if i, ok := e.(int); ok {
sum += i
}
}
if sum != 4 {
t.Errorf("sum over l.Iter() = %d, want 4", sum)
}
// Clear all elements by iterating
var next *Element;
for e := l.Front(); e != nil; e = next {
next = e.Next();
l.Remove(e);
}
checkListPointers(t, l, []*Element{});
checkListLen(t, l, 0);
}
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