#SNG: from basn0g01.png
IHDR {
width: 32; height: 32; bitdepth: 1;
using grayscale;
}
gAMA {1.0000}
IMAGE {
pixels hex
fffffffe
fffffffc
fffffff8
fffffff0
f3f3ffe0
f3f3ffc0
f3f3ff80
f333ff00
f333fe00
f333fc00
f807f800
f807f000
fccfe000
fccfc000
ffff8000
ffff0000
fffe0000
fffc0000
fff80fe0
fff00fe0
ffe00c30
ffc00c30
ff800fe0
ff000fe0
fe000c30
fc000c30
f8000fe0
f0000fe0
e0000000
c0000000
80000000
00000000
}
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