// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Semaphore implementation exposed to Go.
// Intended use is provide a sleep and wakeup
// primitive that can be used in the contended case
// of other synchronization primitives.
// Thus it targets the same goal as Linux's futex,
// but it has much simpler semantics.
//
// That is, don't think of these as semaphores.
// Think of them as a way to implement sleep and wakeup
// such that every sleep is paired with a single wakeup,
// even if, due to races, the wakeup happens before the sleep.
//
// See Mullender and Cox, ``Semaphores in Plan 9,''
// http://swtch.com/semaphore.pdf
package runtime
#include "runtime.h"
typedef struct Sema Sema;
struct Sema
{
uint32 *addr;
G *g;
Sema *prev;
Sema *next;
};
// TODO: For now, a linked list; maybe a hash table of linked lists later.
static Sema *semfirst, *semlast;
static Lock semlock;
static void
semqueue(uint32 *addr, Sema *s)
{
s->addr = addr;
s->g = nil;
lock(&semlock);
s->prev = semlast;
s->next = nil;
if(semlast)
semlast->next = s;
else
semfirst = s;
semlast = s;
unlock(&semlock);
}
static void
semdequeue(Sema *s)
{
lock(&semlock);
if(s->next)
s->next->prev = s->prev;
else
semlast = s->prev;
if(s->prev)
s->prev->next = s->next;
else
semfirst = s->next;
s->prev = nil;
s->next = nil;
unlock(&semlock);
}
static void
semwakeup(uint32 *addr)
{
Sema *s;
lock(&semlock);
for(s=semfirst; s; s=s->next) {
if(s->addr == addr && s->g) {
ready(s->g);
s->g = nil;
break;
}
}
unlock(&semlock);
}
// Step 1 of sleep: make ourselves available for wakeup.
// TODO(rsc): Maybe we can write a version without
// locks by using cas on s->g. Maybe not: I need to
// think more about whether it would be correct.
static void
semsleep1(Sema *s)
{
lock(&semlock);
s->g = g;
unlock(&semlock);
}
// Decided not to go through with it: undo step 1.
static void
semsleepundo1(Sema *s)
{
lock(&semlock);
if(s->g != nil) {
s->g = nil; // back ourselves out
} else {
// If s->g == nil already, semwakeup
// already readied us. Since we never stopped
// running, readying us just set g->readyonstop.
// Clear it.
if(g->readyonstop == 0)
*(int32*)0x555 = 555;
g->readyonstop = 0;
}
unlock(&semlock);
}
// Step 2: wait for the wakeup.
static void
semsleep2(Sema *s)
{
USED(s);
g->status = Gwaiting;
gosched();
}
static int32
cansemacquire(uint32 *addr)
{
uint32 v;
while((v = *addr) > 0)
if(cas(addr, v, v-1))
return 1;
return 0;
}
// For now has no return value.
// Might return an ok (not interrupted) bool in the future?
void
semacquire(uint32 *addr)
{
Sema s;
// Easy case.
if(cansemacquire(addr))
return;
// Harder case:
// queue
// try semacquire one more time, sleep if failed
// dequeue
// wake up one more guy to avoid races (TODO(rsc): maybe unnecessary?)
semqueue(addr, &s);
for(;;) {
semsleep1(&s);
if(cansemacquire(addr)) {
semsleepundo1(&s);
break;
}
semsleep2(&s);
}
semdequeue(&s);
semwakeup(addr);
}
void
semrelease(uint32 *addr)
{
uint32 v;
for(;;) {
v = *addr;
if(cas(addr, v, v+1))
break;
}
semwakeup(addr);
}
func Semacquire(addr *uint32) {
semacquire(addr);
}
func Semrelease(addr *uint32) {
semrelease(addr);
}
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