1. aoe tries to sleep with il lock held.
static void
strategy(Aoedev *d, Srb *s)
{
send(d->work, s);
sleep(s, srbready, s); /* recv? */
}
called from ilhangup()
likely problem is that fileinit() causes i/o.
f->open & FREMOV ?
this is a pretty subtile problem. any i/o problem
can hangup all of il.
2. time gets reset.
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