// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gc
const (
wordBits = 32
wordMask = wordBits - 1
wordShift = 5
)
// A bvec is a bit vector.
type bvec struct {
n int32 // number of bits in vector
b []uint32 // words holding bits
}
func bvalloc(n int32) bvec {
nword := (n + wordBits - 1) / wordBits
return bvec{n, make([]uint32, nword)}
}
type bulkBvec struct {
words []uint32
nbit int32
nword int32
}
func bvbulkalloc(nbit int32, count int32) bulkBvec {
nword := (nbit + wordBits - 1) / wordBits
size := int64(nword) * int64(count)
if int64(int32(size*4)) != size*4 {
Fatalf("bvbulkalloc too big: nbit=%d count=%d nword=%d size=%d", nbit, count, nword, size)
}
return bulkBvec{
words: make([]uint32, size),
nbit: nbit,
nword: nword,
}
}
func (b *bulkBvec) next() bvec {
out := bvec{b.nbit, b.words[:b.nword]}
b.words = b.words[b.nword:]
return out
}
func (bv1 bvec) Eq(bv2 bvec) bool {
if bv1.n != bv2.n {
Fatalf("bvequal: lengths %d and %d are not equal", bv1.n, bv2.n)
}
for i, x := range bv1.b {
if x != bv2.b[i] {
return false
}
}
return true
}
func (dst bvec) Copy(src bvec) {
copy(dst.b, src.b)
}
func (bv bvec) Get(i int32) bool {
if i < 0 || i >= bv.n {
Fatalf("bvget: index %d is out of bounds with length %d\n", i, bv.n)
}
mask := uint32(1 << uint(i%wordBits))
return bv.b[i>>wordShift]&mask != 0
}
func (bv bvec) Set(i int32) {
if i < 0 || i >= bv.n {
Fatalf("bvset: index %d is out of bounds with length %d\n", i, bv.n)
}
mask := uint32(1 << uint(i%wordBits))
bv.b[i/wordBits] |= mask
}
func (bv bvec) Unset(i int32) {
if i < 0 || i >= bv.n {
Fatalf("bvunset: index %d is out of bounds with length %d\n", i, bv.n)
}
mask := uint32(1 << uint(i%wordBits))
bv.b[i/wordBits] &^= mask
}
// bvnext returns the smallest index >= i for which bvget(bv, i) == 1.
// If there is no such index, bvnext returns -1.
func (bv bvec) Next(i int32) int32 {
if i >= bv.n {
return -1
}
// Jump i ahead to next word with bits.
if bv.b[i>>wordShift]>>uint(i&wordMask) == 0 {
i &^= wordMask
i += wordBits
for i < bv.n && bv.b[i>>wordShift] == 0 {
i += wordBits
}
}
if i >= bv.n {
return -1
}
// Find 1 bit.
w := bv.b[i>>wordShift] >> uint(i&wordMask)
for w&1 == 0 {
w >>= 1
i++
}
return i
}
// Len returns the minimum number of bits required to represent bv.
// The result is 0 if no bits are set in bv.
func (bv bvec) Len() int32 {
for wi := len(bv.b) - 1; wi >= 0; wi-- {
if w := bv.b[wi]; w != 0 {
for i := wordBits - 1; i >= 0; i-- {
if w>>uint(i) != 0 {
return int32(wi)*wordBits + int32(i) + 1
}
}
}
}
return 0
}
func (bv bvec) IsEmpty() bool {
for _, x := range bv.b {
if x != 0 {
return false
}
}
return true
}
func (bv bvec) Not() {
for i, x := range bv.b {
bv.b[i] = ^x
}
}
// union
func (dst bvec) Or(src1, src2 bvec) {
if len(src1.b) == 0 {
return
}
_, _ = dst.b[len(src1.b)-1], src2.b[len(src1.b)-1] // hoist bounds checks out of the loop
for i, x := range src1.b {
dst.b[i] = x | src2.b[i]
}
}
// intersection
func (dst bvec) And(src1, src2 bvec) {
if len(src1.b) == 0 {
return
}
_, _ = dst.b[len(src1.b)-1], src2.b[len(src1.b)-1] // hoist bounds checks out of the loop
for i, x := range src1.b {
dst.b[i] = x & src2.b[i]
}
}
// difference
func (dst bvec) AndNot(src1, src2 bvec) {
if len(src1.b) == 0 {
return
}
_, _ = dst.b[len(src1.b)-1], src2.b[len(src1.b)-1] // hoist bounds checks out of the loop
for i, x := range src1.b {
dst.b[i] = x &^ src2.b[i]
}
}
func (bv bvec) String() string {
s := make([]byte, 2+bv.n)
copy(s, "#*")
for i := int32(0); i < bv.n; i++ {
ch := byte('0')
if bv.Get(i) {
ch = '1'
}
s[2+i] = ch
}
return string(s)
}
func (bv bvec) Clear() {
for i := range bv.b {
bv.b[i] = 0
}
}
// FNV-1 hash function constants.
const (
H0 = 2166136261
Hp = 16777619
)
func hashbitmap(h uint32, bv bvec) uint32 {
n := int((bv.n + 31) / 32)
for i := 0; i < n; i++ {
w := bv.b[i]
h = (h * Hp) ^ (w & 0xff)
h = (h * Hp) ^ ((w >> 8) & 0xff)
h = (h * Hp) ^ ((w >> 16) & 0xff)
h = (h * Hp) ^ ((w >> 24) & 0xff)
}
return h
}
// bvecSet is a set of bvecs, in initial insertion order.
type bvecSet struct {
index []int // hash -> uniq index. -1 indicates empty slot.
uniq []bvec // unique bvecs, in insertion order
}
func (m *bvecSet) grow() {
// Allocate new index.
n := len(m.index) * 2
if n == 0 {
n = 32
}
newIndex := make([]int, n)
for i := range newIndex {
newIndex[i] = -1
}
// Rehash into newIndex.
for i, bv := range m.uniq {
h := hashbitmap(H0, bv) % uint32(len(newIndex))
for {
j := newIndex[h]
if j < 0 {
newIndex[h] = i
break
}
h++
if h == uint32(len(newIndex)) {
h = 0
}
}
}
m.index = newIndex
}
// add adds bv to the set and returns its index in m.extractUniqe.
// The caller must not modify bv after this.
func (m *bvecSet) add(bv bvec) int {
if len(m.uniq)*4 >= len(m.index) {
m.grow()
}
index := m.index
h := hashbitmap(H0, bv) % uint32(len(index))
for {
j := index[h]
if j < 0 {
// New bvec.
index[h] = len(m.uniq)
m.uniq = append(m.uniq, bv)
return len(m.uniq) - 1
}
jlive := m.uniq[j]
if bv.Eq(jlive) {
// Existing bvec.
return j
}
h++
if h == uint32(len(index)) {
h = 0
}
}
}
// extractUniqe returns this slice of unique bit vectors in m, as
// indexed by the result of bvecSet.add.
func (m *bvecSet) extractUniqe() []bvec {
return m.uniq
}
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